Barbarians are brave, even reckless warriors, and their strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the Fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of “sixth sense,” a preternatural ability to sense danger and doge attacks, and their running stamina is legendary.
Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.
Abilities:
- Level 1
- Level 2
- Level 4
- Level 5
- Level 8
- Level 10
- Level 11
- Level 12
- Level 13
- Level 14
- Damage Reduction (Feat) 2/-
- Level 15
- Level 16
- Greater Rage (5x/day)
- Uncanny Dodge V
- Level 17
- Damage Reduction (Feat) 3/-
- Level 19
- Level 20
- Damage Reduction (Feat) 4/-
- Greater Rage (6x/day)
- Level 23
Epic Barbarian: The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.
- Hit Die: d12
- Skill Points: 4 + INT Mod
- Bonus Feats:
- Epic Bonus Feats:
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