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The World of Layonara (nwn/sou/hotu-1.68) Version 3.02.3
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Entangled
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Last Updated: Wed, Aug 01, 2007 02:05:47 PM, by miltonyorkcastle

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell. Generally, a successful Reflex save is required to move while entangled.

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Thu, Dec 04, 2008 08:53:52 PM    -    Mulnari, Jenra 2, 1442, 3:27:45
Layonara NwN Hint: Caltrops are useful when fighting groups of weaker enemies.
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