The dream of melding magic and weapon play is fulfilled in the person of the Spellsword. A student of both arcane rituals and martial techniques, the Spellsword gradually learns to cast in armor with less chance of Spell Failure. Moreover, she can cast spells through her weapon, as well as store spells there for later use. Feared by mages for her ability to cast in armor and by the common people for her ability to use spells, the Spellsword often walks the world alone.
- Hit Die: d8
- Proficiencies: A Spellsword does not gain any additional weapon or armor proficiencies
- Skill Points: 2 + Intelligence Modifier
- Class Skills:
- High Saving Throw(s): Fortitude, Will
- BAB: Second
Requirements:
- Arcane Spellcasting: Level 2 or higher
- Feats:
- Skills: Lore 6 or more ranks
- BAB: 4 or higher
Abilities:
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 10
Bonus Spells: Spellswords gain one caster level every other level after the first (respectively at 1,3,5,7,9) gaining all benefits of durations and improved spellcasting, but not any other benefits from their spellcasting class. |